Spoiler from EP2 v0.2 (public)

The rendering phase is completed.

The new version will contain 1407 new fullscreen renders 🙂

Now I’m starting to make quest scripting and testing.

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    • tg on January 12, 2019 at 10:06 am
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    So, who’s the fool to leave a dislike?

    I’d be interested in a quick workflow of how you go about creating these scenes. Like, I understand you create characters in DAZ and export them into maya, and then build the scene and render, all in that program? It’s a lot easier to animate there, right? But, I understand you need to do a bit of work with materials and such to get the models back to how they looked in DAZ? Do you use other external programs, like zbrush or anything?

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    • FillsIvan on January 12, 2019 at 8:25 pm
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    Bro keep doing!! I’m waiting, ur games is great.
    Tell me how long time do u need for compliting this part?

    1. Thanks! 🙂
      This version will be released in a few days. I think around 20th.

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