Preview from EP2 v0.2
Spoiler from EP2 v0.2 (public)
The rendering phase is completed.
The new version will contain 1407 new fullscreen renders 🙂
Now I’m starting to make quest scripting and testing.
So, who’s the fool to leave a dislike?
I’d be interested in a quick workflow of how you go about creating these scenes. Like, I understand you create characters in DAZ and export them into maya, and then build the scene and render, all in that program? It’s a lot easier to animate there, right? But, I understand you need to do a bit of work with materials and such to get the models back to how they looked in DAZ? Do you use other external programs, like zbrush or anything?
Bro keep doing!! I’m waiting, ur games is great.
Tell me how long time do u need for compliting this part?
This version will be released in a few days. I think around 20th.
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