Kiss of Sin: Rewinding Flame v2 has been released!

Hey, everyone! DecentMonkey here!

I’m excited to announce a major new update for Kiss of Sin!

As I mentioned earlier, this update was supposed to drop a long time ago.
But because of technical issues with the renders, I had to rework it completely.
I’m using Blender for the project, and I’ve had to build a completely new workflow and create tools to get the job done.
It’s a very painstaking process. I put a tremendous amount of effort into the first update.
However, a lot of things related to the work pipeline were still on my to-do list.
For the second update, I had to do some extra work, which unfortunately dragged on and ended up requiring a complete overhaul of the update.

However, everything is fine now, and I’m determined to get back on my usual release schedule!

The update itself is quite large, featuring 3,700 pieces of artwork and a huge number of animations!

In my opinion, the game’s quality has improved, and I hope you’ll enjoy this update.

The game is picking up steam, and this update includes a photoshoot with Ariette and plenty of spicy content featuring her.

Voicing

The second update for Kiss of Sin features full voice acting by professional actors, including the spicy scenes, just like the first one.
A voice settings option has been added. You can turn the voice acting for male and female characters on or off, as well as customize the settings for each actor.

Graphics

The game also features improved graphics thanks to dynamic shaders.
This adds small but pleasant visual effects that slightly enhance the experience.

With that, I’ve added a graphics quality slider.

  • Low – static models only, no blinking
  • Normal – static models + blinking
  • High – all of the above + shader effects
  • Very High – all of the above + enhanced shader effects

This update also includes an optional chess mini-game!

I hope it turned out to be both pretty and interesting.

You’ll be able to play as Ariette and help her prove how smart and beautiful she is 😉

There’s also one more thing I need to address.
After the first update of Kiss of Sin, I was accused of using AI for the animations.
This came as a complete surprise. However, I later discovered that the noise filter I use in post can sometimes produce false positives.

I decided to stop using the filter to avoid any confusion as we go ahead with the development.
I’m also thinking of recording a short stream in the near future to show you guys the process of creating animations for my games.
You might be interested in seeing my workflow 😉

Let me reiterate: I don’t use AI when creating my games!
That being said, I’m not a radical opponent of AI.
However, I believe that only hand-crafted content has a soul, and you, the player, will always be able to sense that.

Overall, a tremendous amount of work has gone into this update, and I hope you’ll appreciate it.

Please enjoy this update for Kiss of Sin!
The more fun you have, the better DecentMonkey’s mood will be!

Thank you for your continuous support and for placing your trust in me!

Yours DecentMonkey.

P.S. I haven’t forgotten about Monica 😉

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